I'm a
gamer, I’ve been a gamer since 4 or 5 years old. My grandfather use to have the
first Nintendo with a special cartridge that could hold one hundred and ten
games. He was good at Tetris, he liked Arkanoid and other titles. To him it was
a little tool of entertainment he liked to use here and there, but to me and my
cousins IT WAS THE SHIT!!! I grew up and evolved with the constant upgrades of
video games, every year it's a new birthday and every year it's a new step in
the industry. The industry is big as ever. And many people don't like the fact
that there is so much violence in it. To me the video game violence is similar
to the violence in the movies, the music and the television shows. But the main
differences between a video game and a movie is that in the game, you personify
the character, the violence. It’s easy to say that violent video game doesn’t
do much arm to our society, but at the same time, we’re lying to ourselves if
we think it has no impact.
Influences
Everybody
is influenced by something, with no exception. Somebody could come up and say;
‘nah man I’m so independent that nothing influences me’, but the truth is, if
we wasn’t influenced, life couldn’t exist, there would be no concept of
evolution, of change. We are constantly influenced. Video games have an
influence on the player, some might be ok with it and some might be more
affected than they think.
The
individual mind state
The
person mind state will have a major play around the impact that the game has on
him. Just take somebody that has violent behavior already and that's living a
psychotic episode and make him play Grand Theft Auto or Call of Duty then yeah
he might end up doing crazy things. But take somebody that's feeling good, that
has a balanced mind state and make him play the titles you want, there is not
much chances that he end up beating somebody to death because he just played
Mortal Kombat. It's like don't give suicidal ideas to a suicidal person, don't
give a gun to a Violent Maniac and etc... So the mind state I think, will have
a major play in the process. The game will influence somebody but won't turn
the person into a monster if the person wasn’t already going in that direction.
You have to be clearly able to make the differences between the real world and
the virtual world.
Violent
behavior and peaceful games
Some
might get very angry just by playing Mario Bros. Loosing makes a lot of gamers angry, and if you keep loosing, should you play Mortal Kombat or Mario Bros,
you might feel like broking things. Getting angry when losing is popular around
gamers, the term ‘Rage Quit’ has made its mark. You don’t have to quit a game necessarily
to get angry though. I’ve broken many things in the past and I didn’t quit, I kept
playing until I’ve beaten the game. Getting angry isn’t good; it’s not good for
your body and your mind. Why getting pissed off because you failed at something
that is only virtual/fake. If you tend to get pissed off by just playing video
games, consider stopping or taking a break at the right moment. Listen to your mind,
it will tell you when is the right time to stop or take a break. Loosing can
have a worst influence on your temper than the violent content in it.
Realism
Back in
1988, you could play as much violent games as you want, you could easily tell
the differences between the real world and the fake world, right now the games
are getting more and more realistic but it's still not that hard to tell the differences
between the real and the virtual, but what's it going to be in 2050? Realism
will have much impact on the mind of an individual. If the individual really
gets into the game, really feel like it's the real thing and play for hours and
then weeks, months and years, he might have dreams that have connections with
the games. He might have views and opinions that have been influenced by the type
of games he plays. It's like right now, I’m reading 'The Rape of Nanking' by Iris
Chang and I have feelings about the books, about the situations described in
it, I have opinions. I just got through Need for Speed Hot Pursuit on the Ps3 yesterday
and right now, I could easily start talking about my favorite cars, my favorite
aspects in racing and so on. So a psycho that has played Call of Duty Black Ops
2 for 3 weeks in a row might have an opinion about putting a hole in somebody’s
face, but if he played Galaga on the first Nintendo, I’m not sure the game
would have impact, realism will have it's role.
The mind
of a child
The mind
of a child is very fragile, very curious, their minds are like sponges, they
capture everything around them and they will try to imitate or do what the
people around them are doing. If you let a 5 years old watch countless horror
movies and let him play games like Grand Theft Auto, Call of Duty or Mortal
Kombat, I don’t think the results will be very positive. Unless you are
watching them and giving them explanations after explanations on every topics
they encounter in the game and even so, I don’t think these movies and games
are very good for them. The fact that their judgment is not very sharp is a
major factor. Even by giving them a book of explications, I’m not sure a kid
needs that kind of influences around them. Just think, if a violent game can
have an effect on an adult, imagine what it can do to a kid. The parents have a
great responsibility, but the kids could probably even play at a friend’s house
whose parents don’t care at all. Study can’t really be effective because the
video games industry is evolving so fast. There should be a Pin for every
violent game so that the kid playing habits could be controlled, that should
come in a near future. At the same time, we can’t really make a world only for
kids, and start eliminating everything that’s mature and complex, that would be
ridiculous.
Illusions
and weak confidence
The majority of our actions, goods or bads will greatly be influenced by the amount of confidence that we have. What is the source of your confidence, do you get it from your working accomplishments, your workouts, or do you get it from the respect that you get from your family and peers? The source of our confidence will determine if it will last for long. Now, you won’t
get good at fighting because you play Street Fighter and you won’t turn into a
soldier because you play Battlefield. It sounds ridiculous, but some players
will experience an upgrade of confidence out of playing video games. That’s
weak confidence/fake confidence, it is confidence accumulated out of having
many successes in a virtual world. And don’t get it twisted; it is a virtual
world far from being the real one. Playing video games might help you develop
virtual intelligence, virtual skills. But in what cases these virtual skills
did really help you in the real world, with people out of the gaming realm? You
might say it did help you, but just think about all the time you had to play to
gain that confidence versus how much more confidence you could get in less time
by countering real people and working hard at a craft of your choice. If you
work in the video game industry or make a living out of playing video games, now that’s another thing. But consider that there is way more people
that’s consuming video games than creating it. It’s a normal thing to be happy
when you beat a game, but don’t start building confidence around that. That
kind of confidence don’t last for long, it has a weak foundation; a
foundation based on a virtual world, a fake world.
Violence
in video games, is there any good in it?
I think
that video games could be use as therapy for certain cases. It makes you
express yourself in a virtual world through an avatar and even in some violent
games, it ain't necessarily all that bad. A person who wants to shoot the place
up is better shooting virtual people than real people, a person who wants to
take somebody’s heart out is better to play Mortal Kombat and input a Fatality
and so on. Violence in video game could be a stage in therapy for individuals,
who have violent behaviors. I play violent games sometimes and there’s a good
feeling to it for somebody like me who grew up in a culture full of violence, I
can’t for now just throw all my violent video games away and play only Little
Big Planet and Mario Bros, I like Mario Bros, but I like Mortal Kombat too. I
believe that it can have some positive effect by letting you spend all your
inner violence and bad energy through the game.
Balance
You got
to have balance in your video games habits like in everything. If you’re very
unstable, don’t put too much time consuming violent stuff. But for people in
general, I think it’s ok to play a violent video game here and there, just have
balance in the kinds of game you play and in the hours you put into them.
Conclusion
Violent
video games definitely have an influence on people, more on some, less on
others, but it sure does. It’s up to you to put balance in your everyday
consumption, if you really feel all messed up after playing violent games, just
don’t play them. As for the kids, I think the video games industry could input
Pins into their games or create an effective system that can recognize the age
of the player, if they can make such great video games, they can at least do
more than only put an M for Mature on the box.
Games are
made to have fun, to entertain (and for the industry to make lottsssss of
cash!!)On that last note, whatever the style of game you play, I wish you a
great gaming experience!